Call of Duty 4 Adressthread

Discussion in 'Adressen & Offsets' started by Cre3per, Dec 21, 2013.

  1. Cre3per

    Cre3per Addicted Member Inventar

    Joined:
    Oct 22, 2012
    Messages:
    697
    Likes Received:
    2
    Client (0x400000 + Die Adresse):
    Code:
    #define ADR_CLIENT_PUNCHANGLE_PITCH	0x79E754
    #define ADR_CLIENT_PUNCHANGLE_YAW	0x79E758
    #define ADR_CLIENT_X			0x884FA4
    #define ADR_CLIENT_Z			0x884FA8
    #define ADR_CLIENT_Y			0x884FAC
    #define ADR_CLIENT_VELOCITY_X		0x884FB0
    #define ADR_CLIENT_VELOCITY_Z		0x884FB4
    #define ADR_CLIENT_VELOCITY_Y		0x884FB8
    #define ADR_CLIENT_PITCH_READONLY	0x884FBC
    #define ADR_CLIENT_YAW_READONLY		0x884FC0
    #define ADR_CLIENT_ROLL_READONLY	0x884FC4
    #define ADR_CLIENT_PITCH		0x884FD8
    #define ADR_CLIENT_YAW			0x884FDC
    #define ADR_CLIENT_ROLL			0x884FE0
    #define ADR_CHAT			0x8F1CB8
    
    Alle Spieler(Noch nicht getestet)(Koordinaten nach Amerikanischem System(Y gibt die Höhe an)):
    Code:
    Base = 0x400000
    
    Player0		Base + 0x43927C
    
    Name		0x0
    Team		0x10
    Team#2		0x14
    Bodysuit	0x30
    Hat		0x70
    WeaponInHolster	0xB0
    Holster		0x230
    X		0x38C
    Z		0x390
    Y		0x394
    Pitch		0x3D8
    Yaw		0x3Dc
    ADS		0x484
    
    Next Player	0x4CC
    
     
  2. VBTyp

    VBTyp Addicted Member Inventar

    Joined:
    Apr 16, 2013
    Messages:
    431
    Likes Received:
    1
    Da hast dir aber Mühe gegeben :O
    Ich konvertiers dir mal in das Standatformat ;)

    Code:
    typedef struct{
    	char Name[16];                               //0x0
    	int Team;                                    //0x10 
    	int Team2 ;                                  //0x14
    	char _0x0018[0x18];                          //0x18   
    	int Bodysuit;                                //0x30 
    	char _0x0034[0x40];                          //0x34  
    	int Hat;                                     //0x70 
    	char _0x0074[0x40];                          //0x74  
    	int WeaponInHolster;                         //0xB0
    	char _0x00B4[0x180];                         //0xB4  
    	int Holster;                                 //0x230
    	char _0x0234[0x15C];                         //0x234  
    	float Origin[3];                             //0x38C
    	char _0x0398[0x40];                          //0x398
    	float ViewAngles[3];                         //0x3D8
    	char _0x03E4[0xA4];                          //0x3E4
    	int ADS;                                     //0x484
    	char _0x0488[0x44];                          //0x488 
    }Entity; //[Addr: 0x83927C] [Size: 0x4CC]
    
    Der Rest kommt nacher
     
  3. Cre3per

    Cre3per Addicted Member Inventar

    Joined:
    Oct 22, 2012
    Messages:
    697
    Likes Received:
    2
    Keine Adressen aber das passt auch hier rein
    Waffen IDs
    Code:
    1 defaultweapon_mp
    2 m4_gl_mp
    3 gl_m4_mp
    4 frag_grenade_mp
    5 mp5_reflex_mp
    6 winchester1200_reflex_mp
    7 m14_gl_mp
    8 gl_m14_mp
    9 usp_silencer_mp
    10 barrett_acog_mp
    11 beretta_mp
    12 colt45_mp
    13 usp_mp
    14 deserteagle_mp
    15 deserteaglegold_mp
    16 mp5_mp
    17 skorpion_mp
    18 uzi_mp
    19 ak74u_mp
    20 p90_mp
    21 ak47_mp
    22 m14_mp
    23 mp44_mp
    24 g3_mp
    25 g36c_mp
    26 m16_mp
    27 m4_mp
    28 gl_mp
    29 m16_gl_mp
    30 gl_m16_mp
    31 rpg_mp
    32 dragunov_mp
    33 m40a3_mp
    34 barrett_mp
    35 remington700_mp
    36 m21_mp
    37 m1014_mp
    38 winchester1200_mp
    39 rpd_mp
    40 saw_mp
    41 m60e4_mp
    42 c4_mp
    43 claymore_mp
    44 flash_grenade_mp
    45 smoke_grenade_mp
    46 concussion_grenade_mp
    47 beretta_silencer_mp
    48 colt45_silencer_mp
    49 mp5_silencer_mp
    50 mp5_acog_mp
    51 skorpion_reflex_mp
    52 skorpion_silencer_mp
    53 skorpion_acog_mp
    54 uzi_reflex_mp
    55 uzi_silencer_mp
    56 uzi_acog_mp
    57 ak74u_reflex_mp
    58 ak74u_silencer_mp
    59 ak74u_acog_mp
    60 p90_reflex_mp
    61 p90_silencer_mp
    62 p90_acog_mp
    63 ak47_reflex_mp
    64 ak47_silencer_mp
    65 ak47_acog_mp
    66 ak47_gl_mp
    67 gl_ak47_mp
    68 m14_reflex_mp
    69 m14_silencer_mp
    70 m14_acog_mp
    71 g3_reflex_mp
    72 g3_silencer_mp
    73 g3_acog_mp
    74 g3_gl_mp
    75 gl_g3_mp
    76 g36c_reflex_mp
    77 g36c_silencer_mp
    78 g36c_acog_mp
    79 g36c_gl_mp
    80 gl_g36c_mp
    81 m16_reflex_mp
    82 m16_silencer_mp
    83 m16_acog_mp
    84 m4_reflex_mp
    85 m4_silencer_mp
    86 m4_acog_mp
    87 dragunov_acog_mp
    88 m40a3_acog_mp
    89 remington700_acog_mp
    90 m21_acog_mp
    91 m1014_grip_mp
    92 m1014_reflex_mp
    93 winchester1200_grip_mp
    94 rpd_acog_mp
    95 rpd_grip_mp
    96 rpd_reflex_mp
    97 saw_acog_mp
    98 saw_grip_mp
    99 saw_reflex_mp
    100 m60e4_acog_mp
    101 m60e4_grip_mp
    102 m60e4_reflex_mp
    103 frag_grenade_short_mp
    104 destructible_car
    105 briefcase_bomb_mp
    106 briefcase_bomb_defuse_mp
    107 radar_mp
    108 airstrike_mp
    109 helicopter_mp
    110 artillery_mp
    111 cobra_ffar_mp
    112 cobra_20mm_mp
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.