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Call of Duty 4 Adressthread

Discussion in 'Adressen & Offsets' started by Cre3per, Dec 21, 2013.

  1. Cre3per

    Cre3per Member

    Joined:
    Oct 22, 2012
    Messages:
    764
    Likes Received:
    2
    Client (0x400000 + Die Adresse):
    Code:
    #define ADR_CLIENT_PUNCHANGLE_PITCH	0x79E754
    #define ADR_CLIENT_PUNCHANGLE_YAW	0x79E758
    #define ADR_CLIENT_X			0x884FA4
    #define ADR_CLIENT_Z			0x884FA8
    #define ADR_CLIENT_Y			0x884FAC
    #define ADR_CLIENT_VELOCITY_X		0x884FB0
    #define ADR_CLIENT_VELOCITY_Z		0x884FB4
    #define ADR_CLIENT_VELOCITY_Y		0x884FB8
    #define ADR_CLIENT_PITCH_READONLY	0x884FBC
    #define ADR_CLIENT_YAW_READONLY		0x884FC0
    #define ADR_CLIENT_ROLL_READONLY	0x884FC4
    #define ADR_CLIENT_PITCH		0x884FD8
    #define ADR_CLIENT_YAW			0x884FDC
    #define ADR_CLIENT_ROLL			0x884FE0
    #define ADR_CHAT			0x8F1CB8
    
    Alle Spieler(Noch nicht getestet)(Koordinaten nach Amerikanischem System(Y gibt die Höhe an)):
    Code:
    Base = 0x400000
    
    Player0		Base + 0x43927C
    
    Name		0x0
    Team		0x10
    Team#2		0x14
    Bodysuit	0x30
    Hat		0x70
    WeaponInHolster	0xB0
    Holster		0x230
    X		0x38C
    Z		0x390
    Y		0x394
    Pitch		0x3D8
    Yaw		0x3Dc
    ADS		0x484
    
    Next Player	0x4CC
    
     
  2. VBTyp

    VBTyp New Member

    Joined:
    Apr 16, 2013
    Messages:
    453
    Likes Received:
    1
    Da hast dir aber Mühe gegeben :O
    Ich konvertiers dir mal in das Standatformat ;)

    Code:
    typedef struct{
    	char Name[16];                               //0x0
    	int Team;                                    //0x10 
    	int Team2 ;                                  //0x14
    	char _0x0018[0x18];                          //0x18   
    	int Bodysuit;                                //0x30 
    	char _0x0034[0x40];                          //0x34  
    	int Hat;                                     //0x70 
    	char _0x0074[0x40];                          //0x74  
    	int WeaponInHolster;                         //0xB0
    	char _0x00B4[0x180];                         //0xB4  
    	int Holster;                                 //0x230
    	char _0x0234[0x15C];                         //0x234  
    	float Origin[3];                             //0x38C
    	char _0x0398[0x40];                          //0x398
    	float ViewAngles[3];                         //0x3D8
    	char _0x03E4[0xA4];                          //0x3E4
    	int ADS;                                     //0x484
    	char _0x0488[0x44];                          //0x488 
    }Entity; //[Addr: 0x83927C] [Size: 0x4CC]
    
    Der Rest kommt nacher
     
  3. Cre3per

    Cre3per Member

    Joined:
    Oct 22, 2012
    Messages:
    764
    Likes Received:
    2
    Keine Adressen aber das passt auch hier rein
    Waffen IDs
    Code:
    1 defaultweapon_mp
    2 m4_gl_mp
    3 gl_m4_mp
    4 frag_grenade_mp
    5 mp5_reflex_mp
    6 winchester1200_reflex_mp
    7 m14_gl_mp
    8 gl_m14_mp
    9 usp_silencer_mp
    10 barrett_acog_mp
    11 beretta_mp
    12 colt45_mp
    13 usp_mp
    14 deserteagle_mp
    15 deserteaglegold_mp
    16 mp5_mp
    17 skorpion_mp
    18 uzi_mp
    19 ak74u_mp
    20 p90_mp
    21 ak47_mp
    22 m14_mp
    23 mp44_mp
    24 g3_mp
    25 g36c_mp
    26 m16_mp
    27 m4_mp
    28 gl_mp
    29 m16_gl_mp
    30 gl_m16_mp
    31 rpg_mp
    32 dragunov_mp
    33 m40a3_mp
    34 barrett_mp
    35 remington700_mp
    36 m21_mp
    37 m1014_mp
    38 winchester1200_mp
    39 rpd_mp
    40 saw_mp
    41 m60e4_mp
    42 c4_mp
    43 claymore_mp
    44 flash_grenade_mp
    45 smoke_grenade_mp
    46 concussion_grenade_mp
    47 beretta_silencer_mp
    48 colt45_silencer_mp
    49 mp5_silencer_mp
    50 mp5_acog_mp
    51 skorpion_reflex_mp
    52 skorpion_silencer_mp
    53 skorpion_acog_mp
    54 uzi_reflex_mp
    55 uzi_silencer_mp
    56 uzi_acog_mp
    57 ak74u_reflex_mp
    58 ak74u_silencer_mp
    59 ak74u_acog_mp
    60 p90_reflex_mp
    61 p90_silencer_mp
    62 p90_acog_mp
    63 ak47_reflex_mp
    64 ak47_silencer_mp
    65 ak47_acog_mp
    66 ak47_gl_mp
    67 gl_ak47_mp
    68 m14_reflex_mp
    69 m14_silencer_mp
    70 m14_acog_mp
    71 g3_reflex_mp
    72 g3_silencer_mp
    73 g3_acog_mp
    74 g3_gl_mp
    75 gl_g3_mp
    76 g36c_reflex_mp
    77 g36c_silencer_mp
    78 g36c_acog_mp
    79 g36c_gl_mp
    80 gl_g36c_mp
    81 m16_reflex_mp
    82 m16_silencer_mp
    83 m16_acog_mp
    84 m4_reflex_mp
    85 m4_silencer_mp
    86 m4_acog_mp
    87 dragunov_acog_mp
    88 m40a3_acog_mp
    89 remington700_acog_mp
    90 m21_acog_mp
    91 m1014_grip_mp
    92 m1014_reflex_mp
    93 winchester1200_grip_mp
    94 rpd_acog_mp
    95 rpd_grip_mp
    96 rpd_reflex_mp
    97 saw_acog_mp
    98 saw_grip_mp
    99 saw_reflex_mp
    100 m60e4_acog_mp
    101 m60e4_grip_mp
    102 m60e4_reflex_mp
    103 frag_grenade_short_mp
    104 destructible_car
    105 briefcase_bomb_mp
    106 briefcase_bomb_defuse_mp
    107 radar_mp
    108 airstrike_mp
    109 helicopter_mp
    110 artillery_mp
    111 cobra_ffar_mp
    112 cobra_20mm_mp